via Game|Life
EA’s promising first-person parqure action adventure title, Mirror’s Edge finally has a street date. Xbox 360 and Playstation 3 owners should mark their calendars for November 11. Those of us wait for this highly anticipated title have to wait until “later in the winter.” Added bonus for those who preorder, anyone [...]
September 19, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Video Games . Tags: ea, electronic arts, fps, game developer's conference 2k8, microsoft, mirror's edge, parqure, playstation, playstation 3, sony, xbox, xbox 360 . Author: Christopher Cossey . Comments: 1 Comment
In this episode Chris talks about his trip to the Game Developers Conference this year in San Fransisco. He also had the distinct pleasure of interviewing Dave Grossman, of Day of The Tentacle, and more recently Sam and Max fame. We talk about the new episode of Sam and Max, and some hints [...]
March 14, 2008
Categories: Downloadable Content, Game Developers Conference 2008, General Awesomeness, The w0rd, Video Games . Tags: dave grossman, gametap, ode to stuff in the sink, pc, prenopolis, sam and max, telltale games . Author: Christopher Cossey . Comments: 2 Comments
via GameSpot
It seems that in the aftermath of the downsizing and splintering of E3, that all of the other video game conferences are getting bigger. The Game Developers Conference in San Fransisco last week saw an increase of over two thousand attendees from last year. The Tokyo Game Show, Leipzig Game [...]
February 28, 2008
Categories: Game Developers Conference 2008, General Awesomeness . Tags: ces, consumer electronics show, e3, gdc 2k8, leipzig game convention, tgs, tokyo game show . Author: Christopher Cossey . Comments: Leave a Comment
When I attended the D3Publisher event last week in San Fransisco, I was able to get a hands on with Dark Sector’s multiplayer modes, more after the break. It was being shown by Steve Sinclair, project lead on Dark Sector. You may remember some of his previous works, Unreal Championship for the original [...]
February 28, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Video Games . Tags: d3, d3publisher, dark sector, digital extremes, multiplayer, ps3, steve sinclair, xbox 360 . Author: Christopher Cossey . Comments: 1 Comment
Big news for fans of D3Publisher’s RPG-Puzzle game mash-up, Puzzle Quest: Challenge of the Warlords. A sequel is on the way! This time around the game is sporting a sci-fi theme. Check after the break for more pictures.
I was able to meet with Tim Ramage, Senior Producer on the project and he [...]
February 27, 2008
Categories: Downloadable Content, Game Developers Conference 2008, General Awesomeness . Tags: d3, d3publisher, ds, galactrix, live arcade, nintendo, pc, puzzle game, puzzle quest, rpg, tim ramage, xbox 360 . Author: Christopher Cossey . Comments: 1 Comment
This won the 2008 Independent Games Festival Award for Excellence in Visual Art at the Game Developers Conference last week. And rightfully so! You can’t go wrong with the pixel art style. The gameplay appears to be very similar to Super Paper Mario and Echochrome.
It’s being developed by [...]
February 26, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Indie Games, Video Games . Tags: award, excellence in visual art, fez, gdc 2k8, independent games festival, kokoromi, pixel art . Author: Christopher Cossey . Comments: Leave a Comment
While I was walking the expo floor at GDC 2008 last week, I came across something truly fascinating.
Picture by Ethan Schur of TDVisor Corp.
This is the Emotiv EPOC headset. It allows you to control video games with your mind! Well, anything that’s been developed for it that is. It’s pretty rad, it’s able [...]
February 25, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Hardware, Music . Tags: brain computer interface, emotiv, ethan schur, gdc 2k8, mind control, tdvisor . Author: Christopher Cossey . Comments: 1 Comment
The final session at the 2008 Game Developer’s Conference was also arguably the dopest.
It was a post-mortem on the last October’s break out hit, Portal. The talk was headed by lead designer Kim Swift and head writer Erik Wolpaw (who you may remember from his work on Psychonauts and the now defunct website OldManMurray.com, [...]
February 24, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Video Games . Tags: erik wolpaw, gdc 2k8, kim swift, portal, valve . Author: Christopher Cossey . Comments: Leave a Comment
I came upon some awesomeness at the Microsoft booth on Friday.
This is The Dishwasher: Dead Samurai, winner of the Dream-Build-Play game development contest in 2007 held by Microsoft. It was designed entirely by a young man named James Silva.
This game is freaking awesome. The art style is amazing and as far as gameplay goes, it’s [...]
February 23, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Indie Games, Video Games . Tags: dead samurai, dlc, gdc 2k8, james silva, microsoft, the dishwasher, xbla, xbox live arcade, xbox360 . Author: Christopher Cossey . Comments: 1 Comment
via GoNintendo
During an interview at the Game Developer’s Conference this week, Valve’s Doug Lombardi remarked how the scalability of the Source Engine could allow for possible development on Wii. He also mentioned that Valve is interested in developing for the platform.
This would be pretty sweet. I love Valve’s games, and they have one [...]
February 23, 2008
Categories: Game Developers Conference 2008, General Awesomeness, Video Games . Tags: doug lombardi, gdc 2k8, source, valve, wii . Author: Christopher Cossey . Comments: Leave a Comment